Scott and Trey exchange emails about the newly released NCAA Football 13 video game. After the actual opening of the season, might NCAA 13 represent the second most exciting day of the year for college football fans? You could talk me into it...
Scott:
Let’s get this straight, the
NCAA franchise is merely a lesser addictive form
of drugs. It consumes you, it enrages you, it excites you, and at the end of
the day...
you keep coming back for more (at least until FIFA comes out).
If you play this game every year, you 100% know what I am talking about.
If you don't? Well, you are probably rather unimpressed by my
little video game confession memoir. This is why I brought Trey into
this. Trey loves Texas A&M and college football as much as anyone,
but he is only just now returning to NCAA after many years of abandonment.
How does it feel Trey?
With my drug
metaphor set aside... what college football fan can resist the opportunity to
control the simulated inner workings of his/her own team on a week to week
video game basis?
Trey, where
should this conversation go? Should we really dive into the nuances and theories of
replicating something as complex as college football onto a little disc?
Should we just go player by player (for Texas A&M) and bicker about
their NCAA 13 ratings (WOW, were they generous with
Jameill Showers... the
producers must have been insanely impressed with his 5 total pass attempts last
year)? The email world is your oyster, Trey Bahney... take it away...
Trey:
Well, first I should address my prior experience with the NCAA franchise. After
my initial love and domination of the old school BLITZ, I really discovered
NCAA when I was introduced to the Rush Attack mini game. Let me just say, I LOVED
Rush Attack (especially with Reggie Bush). Then it was followed up by the
genius mini game of Option Attack (heaven forbid, I was a big fan of playing
Option Attack with VY).
Needless to say,
I learned how to run the ball really well in open space. The only problem is,
in a full game against my friends, you have no use for a “run the ball in open
space” skill. Thus, when the mini games were eliminated, I stopped playing.
That all changed
last fall when A&M was given what is easily the most talented team to come
out in 10 years with Ryan Tannehill, Jeff Fuller, Cyrus Gray, etc. I thought,
if nothing else, I’m buying this game just because A&M is so talented; so if
I’m ever going to do well in the game, it will be this year. Well guess what,
my experience went about as well as the Aggie’s season. Alright, enough of that
sob story; on to my thoughts of the new game.
First thing I
noticed was that A&M is still rated as a 4 star program. Obviously I’m
biased, but I’ll never stop getting upset about that (whatever, haters gon’ hate).
Second, I really felt like the passing game was a lot more streamline and
realistic. Maybe it’s because I’m playing on Varsity, but I was actually able
to hit receivers right when they came out of their breaks, rather than 10 yards
later after the 240 pound LB had already sprinted over to swat the ball down.
Question for the
veteran, what is your impression of all the “improvements” to recruiting?
Personally, I hate doing recruiting, so the fact they gave me more work to do
is really going to bug me.
Scott: As much as I want to bicker alongside you in regards
to Texas A&M being a 4-star program, I would have to say that is fair.
A 5-star program is elite and while we have the potential to be elite
(resources, fan base, etc.) we haven't performed like it over the past decade.
Meinke Car Care Bowl victories don't get you 5-star ratings in NCAA 13.
The truth hurts... no doubt about that.
I will though
bicker about the fact that when recruiting on NCAA 13, Texas A&M's fan base
is not an A+. That is preposterous and offensive and wrong and unfair and
mean. I have to stop there. If you won't listen to an actual Aggie,
listen to Kirk Herbstreit.
The overall
gameplay has been improved a tad bit. The passing game is a little
smoother... mainly with better deliveries and receptions, but I still feel as if the
creators are being lazy. I played Madden last year and the gameplay is
dramatically better. Enough talk about gameplay (snooooooze), I wanna get
into some of the endless intricacies of bundling something like college football into a virtual product that
millions consume.
As a guy who
loves analyzing the ratings of all the players, I do feel like the game doesn't
do its due diligence on player ratings outside of the top few guys (and even
those can be skewed. How hard is it to know that Trey Williams has
game-breaking speed? Am I being too shortsighted because I expect the
game designers to know as much about Texas A&M football as I do?).
You asked about
recruiting. I love recruiting. How in the world can you not enjoy
the tireless pursuit of the next great athlete to step onto Kyle Field.
What is more exciting than getting that Scrambler Quarterback to run the
option with? Trey, you must choose to truly dive into the nuances of NCAA
to fully appreciate it.
Trey: I'll just leave this here:
Alright, back on
track. You're question about player evaluations is quite exciting. I would love
to know how they go about evaluating tens of thousands of players and recruits
on 30-something different attributes. Rivals, Scout,
247Sports, and ESPN all
can't agree on player's attributes so how are we supposed to expect the makers
of Mass Effect 3 to know? And that's not even mentioning the dynamic of how
much players are supposed to improve over the off-season. Can you get
transformations like '08 to '09 Von Miller and RB to WR Ryan Swope in the
off-season?
Here's my
non-expert opinion. The design team just spends a couple weeks addressing the
complaints each school has about their mascot animations and stadium looks,
then they outsource the player evaluations to someone who just averages the
national rankings and call it a day. In reality, there's very little pressure
on EA to improve any game-play; it's all on them improving the pageantry of the
game. Everyone wants Kyle Field to look super impressive (even though fans of
Maryland will never even play a game in Kyle Field to know what it looks like).
I think Reveille makes her debut in this game and that's enough to shut up all
A&M fans. I'm alright with it because the talent they stripped
TreyWilliams of was given to Jameill Showers (much bigger need for my first dynasty
season).
I'll give you
this, the "scout" feature is a pretty dang cool feature they added to
recruiting. I get real excited seeing their ratings go up and down throughout
the recruiting process. You've mentioned on this blog before that you love the
off-season because of recruiting. Is it possible that you like the recruiting
aspect of the game more than the actual game-play?
Scott: I suppose we will never know on the ratings front.
And what am I to expect as a fan of the underachieving Aggies... my fair
share of disappointment, that's what! And as we have both pointed out...
they were generous with Showers, and who wants to play that game with a subpar
quarterback? Speaking of that... I honestly think our quarterback
situation (whichever unproven guy takes claim) is a huge rain cloud in the
distance. I wouldn't feel good about our quarterback situation if we were
in the Big East, yet I am supposed to be blinded by the beauty of the SEC and
only focus on the strengths of the A&M team?
Whoops, I went
too far into real life... and my worrisome side came out. But wait,
aren't we analyzing the actual team through a video game lens? Did they
just ensure me that Showers will be a competent quarterback? Ahhhh, back
to irrational exuberance.
Also, I think you
hit the nail on the head with the "pageantry" idea. And honestly,
I am cool with that... college football truly is about the
"pageantry". It is about the traditions, Saturday afternoons,
obscure small cities that only exist because of the university that resides
there. I don't feel as if you will find many individuals who went to a
high profile tier one university that would say they truly love the NFL more
than the college game. It has more heart, more passion. It isn't
about the salary cap and the contracts to the fans, its about puffing your chest
out and saying, my school is the best damn school there ever was.
And with that
statement... I have just come to the truest beauty of NCAA 13. When I
play NCAA 13, you better believe I can put in the hours, to recruit, to mold my
schedule, to play the games, to endure untimely fumbles... to make my school is, without a doubt, the best damn school there ever was (in my sad, sad virtual world).
Trey: Well said.
It takes rain to
make a rainbow, and I see some scattered showers as I approach my game with #3
LSU. Play on!